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Coolboyman
Game Developer who sometimes does other stuff!

Age 37, Male

Programmer Guy

Chicago, IL

Joined on 12/20/10

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Coolboyman's News

Posted by Coolboyman - September 12th, 2023


Hi folks,


The animatic for the pilot is nearly done. What's left is trimming, sound effects, adding in new lines/retakes from the voice actors. What I also need is voice actors for minor and incidental roles, and I'm reaching out to see if you're interested in trying out! It will be paid, but they will only have one or two lines.


The roles I currently need:

  • Two male construction workers
  • Confused grandma
  • Upset little girl
  • Three firemen
  • Three angry people stuck in traffic
  • Harsh sounding male police officer
  • Angry man
  • Four people in a crowd cheering at a celebration


The idea I have here is one person per role, to help many people get their names out there and Newgrounds has plenty of talent going around! @VoiceByCorey, @NickSenny, @Stanpai and @Jcaluger voice the main characters, with @ChelseaMKrause and @JoshDytonVO voicing minor (but important) ones.


If interested, send me a private message here or email me at adam@adamvierra.com telling me which role you'd like to try out for and we can try to figure something out. Feel free to ask me any questions you might have.


I'll have more info on the pilot later, but I've decided to go towards the crowdfunding route to produce the whole thing, because of something important affecting my financial situation, which I couldn't have seen coming. But we've got a great cast and crew and we'll give it our best, and will give you a few minutes of content for the campaign as a solid example of what this show's all about! For now, I'll leave you with one of the backgrounds done by Allison Nantes

iu_1075516_3617592.webp


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6

Posted by Coolboyman - August 30th, 2023


Hi everyone,


Last week I wrote a post while I was dealing with some personal issues involving a friend of mine, and I took it out on myself and my viewpoints towards my pilot project I was in a poor headspace. The situation my friend is in took a toll on me emotionally and financially, but I really have no room to complain when he's dealing with so much worse. Regardless, that jaded my perception of why I did the project in the first place. After reading it again, I decided to take it down and offer this apology to anyone who read it, and to myself, because I think I said stupid things in retrospect.


First of all, this is a passion project. I went into this with the understanding that this might be the only thing produced with these characters and I'm ok never seeing the $10,000 ever again, and I was good with it. Over the last week or so, I was spending way too much time thinking about the future, and having unrealistic expectations of defining it as a "success". I defined other pilots I really liked as "failures" for being unable to produce anything more than that, which could be seen as insulting, and that's the last thing I'd ever want to do to those who's produced such amazing pilots.


This cannot be further from the truth, because those other pilots are indeed, successful, and it actually took me much longer than a week to comprehend what "success" means to me in this context. Success and failure was never either-or to me, "Ok" can fall inbetween those, but the last week I hammered into my skull "this must be a huge hit, otherwise you've failed, period."


I understand the definition of "success" could be subjective, but just getting your project finished and out there for everyone to see, that is what I and many others would consider "success". Getting my pilot done to me, will mean its a "success". I suppose I've always felt this way until last week, but now I think I understand, if that makes any sense. It's not easy producing projects, even if it's out of a labor of love like this one. Many things go wrong, it's easy to get discouraged, and real life gets in the way, and I'm no stranger to any of those. The only way I could consider it a failure, is if I abandon it, which isn't going to happen. 


Additionally, I was way too harsh on myself. I went into this understanding that I had a lot to learn, and there would be mistakes made (and have been made), but I've learned from them. I've been working with so many incredibly talented people who've also helped guide me through this fun, fulfilling experience. 


If I'm able to produce more episodes, that's great. I have contingencies to keep the "franchise" going in smaller ways if I can't. However, I can't overthink about what happens after the pilot. I need to keep my mind focused on working with the team to make the episode great. When the time comes and the episode's out (and you hopefully enjoy it!), I'll see what kind of next steps I can take.


That's all I really wanted to say. It was never a "do or die" situation like I implied, just looking at it the wrong way from outside stress. I hope whatever project you're working on now, you'll feel its successful just by getting it out the door for all to see. I hope if you're feeling uncertain about your work, that maybe my words could help you out a bit.


You made something that you're proud of, and you are successful for doing so, regardless of what others (or even what I) think of it.


Just keep trucking along!


4

Posted by Coolboyman - June 23rd, 2023


Hello, I'm producing a cartoon pilot as a passion project. It has a self-funded budget of $10,000 at the moment, and I'm looking to bring more people on the team.


Currently I'm looking for:

 - 2D Animators (Toon Boom Harmony)

 - Background Artists


The project's been in development for a while and we are at the animatics stage. If interested, either email me at adam@adamvierra.com or send me a private message here. You must be at least 18 years old, and make sure to include your portfolio and rates.


Here's a storyboard shot, done by @StoryByErnesto


iu_1003009_3617592.webp


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5

Posted by Coolboyman - September 8th, 2019


The Wu-Xing, heavily inspired by ancient Chinese mythology, as well as China's neighboring countries, takes place in a world ruled by all kinds monsters! But an evil being from another dimension has stolen the five elemental sources (orbs) (Fire, Water, Earth, Wood and Metal), and hid them away, leaving the world in chaos and imbalance. It's up to you and your monster clan to take down the monsters guarding them, bring them back to where they belong to bring back peace to this world!


This is a large scale project, developed in Unity, and targeted for home consoles. At the same time, I have a full time job and this is a hobby for me, but I put as much time as I can into this project. There's already a few talented people on board and their contributions have been fantastic. The three monster artists, Shenaniganza, Zekey Spacey Lizard and RacieBeep have all done incredible work and really brought my concepts to life. About 20-25 designs are done, I am to have at least unique 100 monsters you can play as!


Now, I am looking to build up the team even more, to help with other aspects of the game. I am looking for three people to fill three roles at the moment for paid contract work:


Map / Environment artist:

Each map would be an overlayed 2d image, with a top down perspective that you see in Zelda and many RPGs. Maps will greatly resemble ancient Asian paintings, but with a twist and "flair" applied to make the style of the maps one of a kind, which we will discuss and decide which would be best for the game. I will map rough designs of the maps, while you will bring them to life!


Music:

I'm looking for high energy, ancient east-Asian "war music", but with a bit of modern flair. The music should always keep the player on their toes, the world is at war after all! Each landmark (Aiming for about 25 at the moment) will contain a unique track to best represent the area.


Overworld monster artist/animators:

Using the finished designs, you will develop the design and animations for the monsters from a top-down perspective. Monsters can face 8 directions (can be mirror-flipped to have 5), and represent several "states". Such as idle, walking, various attacks, etc. but we'll just focus on idle and walking for the time being.


These are all incredibly big tasks, so I will be bringing in even more people to help with these roles later on.


Newgrounds has an incredible pool of talent, both new and old, and I know there's people here who could be incredibly valuable assets to the game. If you are interested, please send an email to adam@thewuxing.net along with samples of your work, we can start chatting and see if you're a good fit for the role!


iu_53809_3617592.jpgiu_53810_3617592.pngiu_53811_3617592.png


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5

Posted by Coolboyman - April 15th, 2016


Lots of fun last year!  Excited for this year!

If you're also going and need somebody to split a hotel room with to keep the costs down, let me know and we can arrange something.

Looking forward to the 7th! :)


Posted by Coolboyman - April 22nd, 2015


It seems like everyone's going to Pico Day this year, and that includes me!  :)

I'm flying out Friday morning and arriving in Philly Friday evening. I look forward to meeting everyone there, whether it's people I've talked to before or people I'm meeting for the first time.

On an unrelated note, Google decided to end plugin support for Unity which sucks.  If the API doesn't work for WebGL versions of games, I'll push an update to support that.


Posted by Coolboyman - December 11th, 2014


If you want medals and scoreboards for your Unity game, look no further.

https://github.com/AdamRVierra/NewgroundsAPIUnity

Feel free to report any problems that you experience, it's still a work in progress.  Included is an example scene on how to interact with the Newgrounds API.  There's documentation included as well that serves as a step by step guide on how to get medals hooked up.

I also encourage others to help add support for the rest of Newgrounds functionality.  Most notably save files and the other unfinished functions that show up in the example scene.  So if you think you can contribute, go give it a shot!


1

Posted by Coolboyman - October 22nd, 2014


I currently have medals and scoreboards working.

If you want to test out the API on your Unity game let me know and I'll give you the source.

Here's the current progress.  Not all functions, notable save files are working at the moment: http://www.newgrounds.com/projects/games/797004/preview NOTE: You must click on "Connect to NG" button before doing anything else.  If you try the other functions without registering your session first then it'll cause problems.


Posted by Coolboyman - June 10th, 2014


Hey Newgrounds,

If you don't know what Jump Tanks is, it's a Unity game I did some programming for. Read up on my previous news post:

http://coolboyman.newgrounds.com/news/post/891499

If you're in LA and want to play Jump Tanks, come to the MIX at 7:00 PM PST tonight to play it as well as other indies. http://www.mediaindieexchange.com/ 

If you miss it (and I understand since I'm kind of posting this a little late), you can still see the game in action this Wednesday on the Samsung Stage. It will begin at 4:40 PM PST. Here is the link to the stream: http://www.gamespot.com/e3/samsung-stage-2-2014/

However you feel about this game, whether you love it, or hate it, feel free to tell me what you think.  I'm always aspiring to do better and every comment helps.

Edit: If you missed the playthrough, watch it right here: http://www.gamespot.com/videos/e3-2014-jump-tanks-stage-demo/2300-6419632/

 

- Adam


Posted by Coolboyman - April 7th, 2014


So for about 1 1/2 years, I was a programmer on a large Unity project called Jump Tanks!  A stable build was created for IGN's Media Indie Exchange (MIX) right before GDC and people seemed to like what we came out with!  

3617592_139690129193_Slide_JumpTanks.png

Jump Tanks is a multiplayer action game with RPG elements. Strike down your foes, earn new tank parts, and use them to make all sorts of crazy tanks! 

3617592_139690129063_JumpTanks_Battalion_Banner.png

Some triple A talent went into this game, and I'll forever be extrelemy grateful that they took a chance on me (while I was still in college too!) and allowed me to contribute.  I'll forever be grateful for my time at MBS games, I learned a lot and got the opportunity to work with some amazing talent. 

We're still looking for a publisher to help us finish the game, so if you know one (or are one), I can refer you over to my good friend Casey, the idea man behind this game and the founder of Mechanical Butterfly Studios.

Trailer:

Let me know what you think!  I'm still also creating content for Newgrounds, two flash games in the works! (By the way Tom, thanks for keeping EMIT on the front page for over a month!)